![]() ![]() “O bviously we can’t go everything ultra, because on PC you can run it on three 4K monitors, and everything set to absolutely incredible detail, which is simply not possible on generation of consoles. When asked about the addition of horsepower in the form of the Xbox One X, Viljoen confirms it won’t match the visual fidelity of a high end PC, but will certainly deliver a performance bump over the PS4 Pro. So yes it’s an incredible challenge, and the one thing us developers always cry for is give us more horsepower, make these consoles faster! But of course the consoles get faster and then we add more stuff.” “So we’d rather compromise on the visuals and keep that physics experience as accurate as possible. When people go and play online on PC, you’re going to have people playing on low and high end PCs, and you can’t have them physics fidelity being different between them. Because consoles nowadays are pretty much low end PCs. “Even on the PC you have high end PC vs low end PC and it needs to be consistent. It needs to be the same level of detail and accuracy as what we have on the high end platform on PC. “ We don’t want people, based on the platform they choose, to have a lesser experience with the physics fidelity. He explained that while the gameplay mechanics need to mirror each other on every platform, it’s possible to ramp up the eye-candy on Microsoft’s upcoming console: ![]() Related: PS4 Pro vs Xbox One X – What’s the difference? The core gameplay remains the same across all platforms. ![]() I asked Viljoen about the sacrifices the team has to make in the transition from PC to console, and he noted that while the visuals suffer there’s no need to worry too much. In an exclusive interview with Trusted Reviews, Viljoen described the One X as a “great piece of hardware” and also gave us a teaser for what we can expect from Project Cars 3. Project Cars 2 will look significantly better on Xbox One X compared to PS4 Pro, according to Slightly Mad Studios Game Director, Stephen Viljoen. ![]()
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